
JSF is one of those games that never really found that happy medium with AI. That was perhaps the most limiting factor of the gameplay. After all, if they don’t fly any differently, then you really only get one plane to fly one simply holds different weapons than another. The developers missed out on a big opportunity to cash in on the variations of these two distinct-looking craft. They do hold different weapon configurations and such, but they don’t actually feel different in the cockpit, which detracts from the realism terribly. One problem, however, is that although the two main planes look distinctly different, they fly almost identically. It also supports rudder pedals and force-feedback devices. If you get frustrated easily, then you might want to think twice before buying this game. Your best bet is to tinker with the sensitivity settings, but it takes some time. However, the sim itself is very touchy and can become very irritating after prolonged play. The plane flies nicely and is really cool-looking. If you’re getting really sick of the monotonous F-22, these planes will provide a refreshing change of pace-especially the Lockheed Martin X-35. The game is centered around two craft: the Boeing X-32 and the Lockheed Martin X-35.

Initially, there are only two planes to fly, but there is a way to get access to the others. The gameplay in JSF is consistent but very limited.
